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Scene Components

  • Frame Controls for cross-platform consistent dynamically positionable and themable User Interface elements.
  • Animated Particle Arrays for special effects
  • Scalable 3D geometric primitives (Sphere, Cylinder, etc..) using dynamic detail settings.
  • Colored Materials and Textured Materials
  • Automatic Lighting Management
  • Shadow Maps
  • Surfaces
    Render to texture or frame buffer. Dynamically adjust surface detail.

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