Scene Management

Hierarchical Scene Graph – Automatically load/release resources based on Scene.

In-built Ray casting for input detection, unlimited hits, configurable ray width.

Customisable collision ray accuracy
Spherical, General Dimensions, Sub-section Dimensions, Mesh, Texture

Full collision ray projection and unprojection across any hierarchy

Semi-automatic distance sorting (sort on-demand).

Multi-indexed binary sorting (sort by custom group then distance, i.e. render solid materials first, then render transparency, sort each group by distance from camera).

Individual Scene Time Dilation
Pause time, speed up/slow down

Object Grouping
Groups, Collections, Static Groups

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